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In the current realm of education, gamification has received significant
attention for its power to shift the way we teach and learn.
Gamification allows teachers and learners to experience a series of
challenges that engage their minds, bodies, and spirits. Although
gamification is not a new concept, it has not been widely exposed to the
higher level of education in the Indonesian EFL context. This book
represents a further step to provide new learning practices for the
sense of what learning is about.
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189
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ISBN:9786236748442
Tanggal Terbit: 2020-11-01
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